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C

capture(ByteArrayOutputStream) - Method in class ch.aplu.util.SoundRecorder
Start capturing the sound in a separate capture thread and store data in the given stream.
Card - Class in ch.aplu.jcardgame
A class to represent individual playing cards.
Card(Deck, T, R) - Constructor for class ch.aplu.jcardgame.Card
Same as Create(deck, suit, rank, isVerso) with isVerso = false.
Card(Deck, T, R, boolean) - Constructor for class ch.aplu.jcardgame.Card
Creates a card instance from given deck using the given suit and rank.
CardActor - Class in ch.aplu.jcardgame
Class that represents the game grid actor that belongs to the sprite image of a card.
CardAdapter - Class in ch.aplu.jcardgame
Empty implementation of callback methods called for card events.
CardAdapter() - Constructor for class ch.aplu.jcardgame.CardAdapter
 
CardCover - Class in ch.aplu.jcardgame
Class that represents the cover (back) of a card (card with face down).
CardCover(GameGrid, Location, Deck, double, double) - Constructor for class ch.aplu.jcardgame.CardCover
Same as CardCover(gameGrid, location, deck, scaleFactor, rotationAngle, hide) with show = true.
CardCover(GameGrid, Location, Deck, double, double, boolean) - Constructor for class ch.aplu.jcardgame.CardCover
Creates a transformed card cover actor from the seed actor of the first card in the given deck and adds it at the given location to the given game grid.
CardListener - Interface in ch.aplu.jcardgame
Declaration of callback methods called for card events.
cards - Variable in class ch.aplu.jcardgame.Deck
Public array of all cards in this deck in the order cards[suitId][rankId].
cellSize - Variable in class ch.aplu.jgamegrid.GameGrid
Size of cells in pixels (square).
center - Variable in class ch.aplu.jgamegrid.GGCircle
The public vector to the center of the circle.
ch.aplu.jcardgame - package ch.aplu.jcardgame
Addon package of the JGameGrid framework for developing card game applications.
ch.aplu.jgamegrid - package ch.aplu.jgamegrid
Package of the JGameGrid framework for developing simulations and games with a focus on education.
ch.aplu.util - package ch.aplu.util
Package with useful helper classes for developing applications using the JGameGrid framework.
clean() - Method in interface ch.aplu.util.Cleanable
 
Cleanable - Interface in ch.aplu.util
Interface to declare a cleanup method, called normally before program terminates.
cleanup() - Method in interface ch.aplu.util.SoundConverter
Callback method called when no more data is available before closing SoundPlayer's output to the sound device.
clear(Color) - Method in class ch.aplu.jgamegrid.GGBackground
Clears the background buffer by painting it with the given background color.
clear() - Method in class ch.aplu.jgamegrid.GGBackground
Clears the background buffer by painting it with the current background color.
clearBtnA - Static variable in class ch.aplu.jgamegrid.GGButton
Standard button labeled 'Clear', textcolor black, background color white
clearBtnB - Static variable in class ch.aplu.jgamegrid.GGButton
Standard button labeled 'Clear', textcolor white, background color black
clone(Card) - Method in class ch.aplu.jcardgame.Card
Deep copy of a card with same attributes.
clone() - Method in class ch.aplu.jcardgame.Hand
Partial deep copy with the same card actor references.
clone() - Method in class ch.aplu.jgamegrid.GGCircle
Returns a new circle with the same center and radius as the current circle.
clone() - Method in class ch.aplu.jgamegrid.GGLine
Returns a new GGLine with same start and end vector.
clone() - Method in class ch.aplu.jgamegrid.GGRectangle
Returns a new rectangle with same vertices and egdes as the original.
clone() - Method in class ch.aplu.jgamegrid.GGVector
Returns a new vector with the same coordinates as the current vector.
clone() - Method in class ch.aplu.jgamegrid.Location
Returns a new location with the duplicated coordinates.
close() - Static method in class ch.aplu.util.QuitPane
Hide the dialog.
collide(Actor, Actor) - Method in class ch.aplu.jgamegrid.Actor
Empty implementation of a GGActorCollisionListener called when the two actors collides.
collide(Actor, Location) - Method in class ch.aplu.jgamegrid.Actor
Empty implementation of a GGTileCollisionListener called when the an actor collides with a tile.
collide(Actor, Actor) - Method in interface ch.aplu.jgamegrid.GGActorCollisionListener
Event callback method called when actors are colliding.
collide(Actor, Location) - Method in interface ch.aplu.jgamegrid.GGTileCollisionListener
Event callback method called when actors and tiles are colliding.
compareTo(Object) - Method in class ch.aplu.jcardgame.Card
Implementation of comparable interface.
Complex - Class in ch.aplu.util
This is a complex number class with the essential features needed for computations.
Complex(double, double) - Constructor for class ch.aplu.util.Complex
Constructor that initializes the values.
contains(Card) - Method in class ch.aplu.jcardgame.Hand
Returns true, if the card is found in the card list of current hand.
contBtnA - Static variable in class ch.aplu.jgamegrid.GGButton
Standard button labeled 'Cont' (for continue), textcolor black, background color white
contBtnB - Static variable in class ch.aplu.jgamegrid.GGButton
Standard button labeled 'Cont' (for continue), textcolor white, background color black
create() - Static method in class ch.aplu.jgamegrid.GGMouse
Creates a GGMouse instance with default values for the instance variables.
create(GGMouseListener, int, int, int) - Static method in class ch.aplu.jgamegrid.GGMouse
Creates a GGMouse instance with given values for the instance variables.
createTileMap(int, int, int, int) - Method in class ch.aplu.jgamegrid.GameGrid
Creates a TileMap with the specified number of horizontal and vertical tiles.

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