A B C D E F G H I K L M N O P Q R S T U V W X Y

A

act() - Method in class ch.aplu.jcardgame.CardActor
For internal use only.
act() - Method in class ch.aplu.jcardgame.CardCover
For internal use only.
act() - Method in class ch.aplu.jcardgame.Hand
For internal use only.
act() - Method in class ch.aplu.jgamegrid.Actor
Empty method called in every simulation iteration.
act() - Method in class ch.aplu.jgamegrid.GameGrid
Empty method called in every simulation cycle after all actor act() calls.
act() - Method in interface ch.aplu.jgamegrid.GGActListener
Event callback method called in every simulation cycle.
actAll() - Method in class ch.aplu.jgamegrid.GameGrid
Invokes all actor's act() methods in the order of the scene and draws the new game situation.
action() - Method in interface ch.aplu.jgamegrid.GGJythonListener
Event callback method called in every simulation cycle.
activate() - Method in class ch.aplu.jgamegrid.GameGrid
Brings the game grid window to the front and request the focus.
Actor - Class in ch.aplu.jgamegrid
Class that holds sprite icons that plays the role of an actor in the game's game grid.
Actor(BufferedImage) - Constructor for class ch.aplu.jgamegrid.Actor
Constructs a unrotatable actor based on the specified buffered image.
Actor(BufferedImage...) - Constructor for class ch.aplu.jgamegrid.Actor
Constructs an unrotatable actor based on one several sprite images defined by the given buffered images.
Actor(boolean, BufferedImage) - Constructor for class ch.aplu.jgamegrid.Actor
Constructs actor based on the specified buffered image.
Actor(boolean, BufferedImage...) - Constructor for class ch.aplu.jgamegrid.Actor
Constructs an actor based on one several sprite images defined by the given buffered images.
Actor() - Constructor for class ch.aplu.jgamegrid.Actor
Constructs an actor with no sprite image.
Actor(String) - Constructor for class ch.aplu.jgamegrid.Actor
Constructs an unrotatable actor based on the specified sprite image.
Actor(String...) - Constructor for class ch.aplu.jgamegrid.Actor
Constructs an unrotatable actor based on several sprite images.
Actor(boolean, String) - Constructor for class ch.aplu.jgamegrid.Actor
Constructs an actor based on the specified sprite image.
Actor(boolean, String...) - Constructor for class ch.aplu.jgamegrid.Actor
Constructs an actor based on one several sprite images.
Actor(String, int) - Constructor for class ch.aplu.jgamegrid.Actor
Constructs an unrotatable actor based on one or more sprite images.
Actor(boolean, String, int) - Constructor for class ch.aplu.jgamegrid.Actor
Constructs an actor based on one or more sprite images.
add(GGRadioButton...) - Method in class ch.aplu.jgamegrid.GGRadioButtonGroup
Adds the given GGRadioButtons to the group.
add(GGRadioButton) - Method in class ch.aplu.jgamegrid.GGRadioButtonGroup
Adds the given GGRadioButton to the group.
add(GGVector) - Method in class ch.aplu.jgamegrid.GGVector
Returns a new vector that is the vector sum of the current vector and the given vector.
add(Complex) - Method in class ch.aplu.util.Complex
Define a complex add method.
add(Complex, Complex) - Static method in class ch.aplu.util.Complex
Define a static add method that creates a a new Complex object with the sum.
addActionListener(ActionListener) - Method in class ch.aplu.util.ModelessOptionPane
Register a ActionListener to get a notification when the button is hit.
addActListener(GGActListener) - Method in class ch.aplu.jgamegrid.GameGrid
Registers the given GGActListener to get act() events.
addActor(Actor, Location, double) - Method in class ch.aplu.jgamegrid.GameGrid
Add a new actor at given starting position with given moving direction to the scene.
addActor(Actor, Location) - Method in class ch.aplu.jgamegrid.GameGrid
Same as addActor(Actor actor, Location location, double direction) with direction = 0 (to east).
addActor(Actor, Location, Location.CompassDirection) - Method in class ch.aplu.jgamegrid.GameGrid
Same as addActor(Actor actor, Location location, double direction) with compass direction.
addActorCollisionListener(GGActorCollisionListener) - Method in class ch.aplu.jgamegrid.Actor
Registers a collision listener that reports collision events when actors collide.
addActorNoRefresh(Actor, Location) - Method in class ch.aplu.jgamegrid.GameGrid
Same as addActor(Actor actor, Location location), but the game grid window is not refreshed automatically.
addActorNoRefresh(Actor, Location, double) - Method in class ch.aplu.jgamegrid.GameGrid
Same as addActor(Actor actor, Location location, double direction), but the game grid window is not refreshed automatically.
addBorderListener(GGBorderListener) - Method in class ch.aplu.jgamegrid.Actor
Registers an GGBorderListener so that the callback method nearBorder() is called when the actor's location is on a cell at the border of the game grid.
addButtonListener(GGButtonListener) - Method in class ch.aplu.jgamegrid.GGButton
Registers a GGButtonListener to get notifications when the button is manipulated.
addButtonOverListener(GGButtonOverListener) - Method in class ch.aplu.jgamegrid.GGButton
Registers a GGOverButtonListener to get notifications when the mouse cursor enters the active mouse area.
addButtonOverListener(GGButtonOverListener) - Method in class ch.aplu.jgamegrid.GGToggleButton
Registers a GGOverButtonListener to get notifications when the mouse cursor enters the active mouse area.
addCardListener(CardListener) - Method in class ch.aplu.jcardgame.Hand
Registers a card listener to get event notifications when a card is touched or arrives at its target.
addCheckButtonListener(GGCheckButtonListener) - Method in class ch.aplu.jgamegrid.GGCheckButton
Registers a GGCheckButtonListener to get notifications when the button is manipulated.
addCleanable(Cleanable) - Method in class ch.aplu.util.ModelessOptionPane
Register a class with a method clean() that will be called when the title bar's close button is hit.
addCleanable(Cleanable) - Static method in class ch.aplu.util.QuitPane
Create a QuitPane dialog, if it's not yet done.
addCollisionActor(Actor) - Method in class ch.aplu.jgamegrid.Actor
Registers a partner actor that becomes a collision candidate, e.g. that is checked for collisions in every simulation cycle.
addCollisionActors(ArrayList<Actor>) - Method in class ch.aplu.jgamegrid.Actor
Registers all actors in a list as collision candidates.
addCollisionTile(Location) - Method in class ch.aplu.jgamegrid.Actor
Registers a tile location that becomes a collision candidate, e.g. that is checked for collisions in every simulation cycle.
addCollisionTiles(ArrayList<Location>) - Method in class ch.aplu.jgamegrid.Actor
Registers all tile locations in a list as collision candidates.
addExceptionHandler(GGExceptionHandler) - Method in class ch.aplu.jgamegrid.GameGrid
Register a GGExceptionHandler that will be used instead of the default Java exception handler (that prints a stack trace to the console).
addExitListener(GGExitListener) - Method in class ch.aplu.jgamegrid.GameGrid
Registers the given GGExitListener to get an event when the title bar exit button is hit.
addHand(Hand) - Method in class ch.aplu.jgamegrid.GameGrid
Adds the given hand to the game grid.
addHands(Hand[]) - Method in class ch.aplu.jgamegrid.GameGrid
Adds the given array of hands to the game grid.
addKeyListener(GGKeyListener) - Method in class ch.aplu.jgamegrid.GameGrid
Add a GGKeyListener to get events when a key is pressed.
addMouseListener(GGMouseListener, int) - Method in class ch.aplu.jgamegrid.GameGrid
Add a GGMouseListener to get notifications from mouse events.
addMouseTouchListener(GGMouseTouchListener, int) - Method in class ch.aplu.jgamegrid.Actor
Same as addMouseTouchListener(listener, mouseEventMask, onTopOnly) with onTopOnly = false.
addMouseTouchListener(GGMouseTouchListener, int, boolean) - Method in class ch.aplu.jgamegrid.Actor
Add a GGMouseTouchListener to get notifications when the mouse interacts with the mouse touch area.
addNavigationListener(GGNavigationListener) - Method in class ch.aplu.jgamegrid.GameGrid
Register a navigation listener to get notifications when the navigation panel is used.
addQuitNotifier(Cleanable) - Method in class ch.aplu.util.QuitPane
Register a Cleanble whose clean method will be called when the Quit or Close button is hit.
addRadioButtonListener(GGRadioButtonListener) - Method in class ch.aplu.jgamegrid.GGRadioButton
Registers a GGRadioListener to get notifications when the button is manipulated.
addRadioButtonListener(GGRadioButtonListener) - Method in class ch.aplu.jgamegrid.GGRadioButtonGroup
Registers the given GGRadioButtonListener to get notifications when the currently selected button changes because the user clicks another button.
addResetListener(GGResetListener) - Method in class ch.aplu.jgamegrid.GameGrid
Registers the given GGResetListener to get events when the reset button is hit.
addSoundConverter(SoundConverter) - Method in class ch.aplu.util.SoundPlayer
Registers a sound converter.
addSoundPlayerListener(SoundPlayerListener) - Method in class ch.aplu.util.SoundPlayer
Register a SoundPlayerListener to get notifications from the SoundPlayer.
addSoundSampleListener(SoundSampleListener) - Method in class ch.aplu.util.SoundRecorder
 
addStatusBar(int) - Method in class ch.aplu.jgamegrid.GameGrid
Adds a status window attached at the bottom of the game grid window (below the navigation bar, if available).
addTileCollisionListener(GGTileCollisionListener) - Method in class ch.aplu.jgamegrid.Actor
Registers a tile listener that reports collision events when actors and tiles collide.
addTimerListener(TimerListener) - Method in class ch.aplu.util.BaseAlarmTimer
Register a TimerListener to fire callbacks when the time interval expires (current time reaches 0 or the timer is stopped).
addToggleButtonListener(GGToggleButtonListener) - Method in class ch.aplu.jgamegrid.GGToggleButton
Registers a GGToggleButtonListener to get notifications when the button is manipulated.
addWindowStateListener(GGWindowStateListener) - Method in class ch.aplu.jgamegrid.GameGrid
Register a GGWindowStateListener that will report change of window location and iconification.
advanceFrames(long) - Method in class ch.aplu.util.SoundPlayer
Advance current position (number of frames).
advanceTime(double) - Method in class ch.aplu.util.SoundPlayer
Advance current time (in ms).
associateActor(double, double) - Method in class ch.aplu.jcardgame.Card
Calculates the current card actor with given scale factor and rotation angle from the seed actor taken from the card's deck.
atTarget(Card, Location) - Method in class ch.aplu.jcardgame.CardAdapter
Triggered when a card arrives a the target after a card transfer.
atTarget(Card, Location) - Method in interface ch.aplu.jcardgame.CardListener
Triggered when a card arrives a the target after a card transfer.

A B C D E F G H I K L M N O P Q R S T U V W X Y