A B C D E F G H I K L M N O P Q R S T U V W X Y

I

ICON_EXCLAMATION - Static variable in class ch.aplu.util.ModelessOptionPane
URL to display the exclamation icon.
idle - Static variable in class ch.aplu.jgamegrid.GGMouse
No mouse event occured.
img - Variable in class ch.aplu.util.Complex
 
init(boolean) - Static method in class ch.aplu.util.QuitPane
Create a QuitPane dialog, if it's not yet done with the given visibility.
init() - Static method in class ch.aplu.util.QuitPane
Same as init(true)
InputDialog - Class in ch.aplu.util
Modal input dialog.
InputDialog() - Constructor for class ch.aplu.util.InputDialog
Construct dialog with default title and prompt.
InputDialog(String, String) - Constructor for class ch.aplu.util.InputDialog
Construct dialog with given title and prompt.
insert(Hand, boolean) - Method in class ch.aplu.jcardgame.Hand
Inserts all cards of the given hand in the current hand.
insert(Card, boolean) - Method in class ch.aplu.jcardgame.Hand
Inserts the given card in the current hand.
invert() - Method in class ch.aplu.jgamegrid.GGVector
Returns a new vector with inverted coordinates.
invertAllColors(BufferedImage) - Static method in class ch.aplu.jgamegrid.GGImage
 
invertColor(BufferedImage, boolean, boolean, boolean) - Static method in class ch.aplu.jgamegrid.GGImage
 
isActEnabled() - Method in class ch.aplu.jgamegrid.Actor
Returns true, if act() is invoked in every simulation cycle.
isActorColliding(Actor, Actor) - Method in class ch.aplu.jgamegrid.GameGrid
Checks if the two given actors are colliding.
isActorCollisionEnabled() - Method in class ch.aplu.jgamegrid.Actor
Returns true, if collision notification between actors is enabled.
isAtBorder(Location) - Method in class ch.aplu.jgamegrid.GameGrid
Returns true, if the given cell location is at the grid border.
isChecked() - Method in class ch.aplu.jgamegrid.GGCheckButton
Returns the current state of the button.
isEmpty() - Method in class ch.aplu.jcardgame.Hand
Returns true, if the card list of the current hand is empty.
isEmpty(Location) - Method in class ch.aplu.jgamegrid.GameGrid
Returns true, if there is no actor at specified location.
isEnabled() - Method in class ch.aplu.jgamegrid.GGButtonBase
Returns true if button is enabled.
isEqual(GGCircle) - Method in class ch.aplu.jgamegrid.GGCircle
Returns true, if the current circle is identical to the given circle.
isEqual(GGRectangle) - Method in class ch.aplu.jgamegrid.GGRectangle
Returns true, if the current rectangle is identical to the given rectangle.
isEqual(GGVector) - Method in class ch.aplu.jgamegrid.GGVector
Returns true, if the current vector is identical to the given vector.
isHorzMirror() - Method in class ch.aplu.jgamegrid.Actor
Returns the horizontal mirroring state.
isInGrid() - Method in class ch.aplu.jgamegrid.Actor
Returns true, if the actor's location is inside the grid.
isInGrid(Location) - Method in class ch.aplu.jgamegrid.GameGrid
Returns true, if the given cell location is within the grid.
isInHand(Hand) - Method in class ch.aplu.jcardgame.Card
Returns true, if the current card is part of the given hand.
isInsideAnyButton(int, int) - Static method in class ch.aplu.jgamegrid.GGButtonBase
Returns true, if the given coordinates are within any of the button areas.
isInsideButton(int, int) - Method in class ch.aplu.jgamegrid.GGButton
Returns true, if the given coordinates are within the button area.
isInsideButton(int, int) - Method in class ch.aplu.jgamegrid.GGCheckButton
Returns true, if the given coordinates are within the hotspot area.
isInsideButton(int, int) - Method in class ch.aplu.jgamegrid.GGRadioButton
Returns true, if the given coordinates are within the hotspot area.
isInsideButton(int, int) - Method in class ch.aplu.jgamegrid.GGToggleButton
Returns true, if the given coordinates are within the button area.
isIntersecting(GGCircle) - Method in class ch.aplu.jgamegrid.GGCircle
Returns true if the current circle intersects with the given circle.
isIntersecting(GGRectangle) - Method in class ch.aplu.jgamegrid.GGCircle
Returns true if the current circle intersects with the given rectangle.
isIntersecting(Rectangle) - Method in class ch.aplu.jgamegrid.GGCircle
Returns true if the current circle intersects with the given java.awt.Rectangle.
isIntersecting(GGVector) - Method in class ch.aplu.jgamegrid.GGCircle
Returns true if the given points is part of the circle area.
isIntersecting(GGVector, double, BufferedImage, boolean) - Method in class ch.aplu.jgamegrid.GGCircle
Returns true, if area of the current circle intersects the non-transparant area of the given image.
isIntersecting(GGLine) - Method in class ch.aplu.jgamegrid.GGLine
Returns true if the current line segment intersects with the given line segment.
isIntersecting(GGVector) - Method in class ch.aplu.jgamegrid.GGLine
Returns true if the given point is part of the line segment.
isIntersecting(GGCircle) - Method in class ch.aplu.jgamegrid.GGLine
Returns true if the current line intersects with the given circle.
isIntersecting(GGVector, double, BufferedImage, boolean) - Method in class ch.aplu.jgamegrid.GGLine
Returns true, if at least one point of the line segment (casted to int values) points to a non-transparant pixel of the given image.
isIntersecting(GGRectangle) - Method in class ch.aplu.jgamegrid.GGRectangle
Returns true if the current rectangle intersects with the given rectangle.
isIntersecting(GGLine) - Method in class ch.aplu.jgamegrid.GGRectangle
Returns true if the current rectangle intersects with the given line segment.
isIntersecting(GGCircle) - Method in class ch.aplu.jgamegrid.GGRectangle
Returns true if the current rectangle intersects with the given circle.
isIntersecting(GGVector, boolean) - Method in class ch.aplu.jgamegrid.GGRectangle
Returns true if the given points is part of the rectangle area.
isIntersecting(GGVector, double, BufferedImage, boolean) - Method in class ch.aplu.jgamegrid.GGVector
Returns true, if the current vector (casted to int values) points to a non-transparant pixel of the given image.
isKeyPressed(int) - Method in class ch.aplu.jgamegrid.GameGrid
Returns true if the key with the given key code is currently pressed.
isMoveValid() - Method in class ch.aplu.jgamegrid.Actor
Returns true, if the next call of move() will put the actor in a cell inside the game grid.
isNearBorder() - Method in class ch.aplu.jgamegrid.Actor
Returns true, if the current location is on a border row or column.
isPaused() - Method in class ch.aplu.jgamegrid.GameGrid
Returns true, if the game is paused
isPlaying() - Method in class ch.aplu.util.SoundPlayer
Return true, if playing (and not pausing), otherwise false.
isPressed() - Method in class ch.aplu.jgamegrid.GGButton
Returns the current state of the ButtonA.
isRemoved() - Method in class ch.aplu.jgamegrid.Actor
Returns true, if the actor has been removed (by calling removeSelf() or GameGrid.removeActor()).
isRotatable() - Method in class ch.aplu.jgamegrid.Actor
Returns whether the actor is rotatable or not.
isRunning() - Method in class ch.aplu.jgamegrid.GameGrid
Returns true, if the game is running.
isRunning() - Method in class ch.aplu.util.BaseAlarmTimer
Return true if the timer is running (current time > 0 and not stopped).
isRunning() - Method in class ch.aplu.util.BaseTimer
Return true if the timer is running.
isSelected() - Method in class ch.aplu.jgamegrid.GGRadioButton
Returns the current state of the button.
isTileColliding(Actor, Location) - Method in class ch.aplu.jgamegrid.GameGrid
Checks if the given actor and the tile at the given tile location are colliding.
isTileCollisionEnabled(Location) - Method in class ch.aplu.jgamegrid.GGTileMap
Returns true, if collision notification with the given tiles is enabled.
isToggled() - Method in class ch.aplu.jgamegrid.GGToggleButton
Returns the current state of the button.
isTouchEnabled() - Method in class ch.aplu.jcardgame.Hand
Returns the current state of mouse touches.
isUndecorated() - Method in class ch.aplu.jgamegrid.GameGrid
Returns true, if the window is undecorated (no title bar and no borders).
isVerso() - Method in class ch.aplu.jcardgame.Card
Returns true, if the card cover (back) will be shown.
isVertMirror() - Method in class ch.aplu.jgamegrid.Actor
Returns the vertical mirroring state.
isVisible() - Method in class ch.aplu.jgamegrid.Actor
Returns true, if the actor is visible.
isVisible() - Method in class ch.aplu.util.ModelessOptionPane
Return true, if dialog is visible; otherwise false.
isWall(Location) - Method in class ch.aplu.jgamegrid.GGMaze
Returns true, if the cell with given cell location is a wall

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