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ICON_EXCLAMATION
- Static variable in class ch.aplu.util.
ModelessOptionPane
URL to display the exclamation icon.
idle
- Static variable in class ch.aplu.jgamegrid.
GGMouse
No mouse event occured.
img
- Variable in class ch.aplu.util.
Complex
init(boolean)
- Static method in class ch.aplu.util.
QuitPane
Create a QuitPane dialog, if it's not yet done with the given visibility.
init()
- Static method in class ch.aplu.util.
QuitPane
Same as init(true)
InputDialog
- Class in
ch.aplu.util
Modal input dialog.
InputDialog()
- Constructor for class ch.aplu.util.
InputDialog
Construct dialog with default title and prompt.
InputDialog(String, String)
- Constructor for class ch.aplu.util.
InputDialog
Construct dialog with given title and prompt.
insert(Hand, boolean)
- Method in class ch.aplu.jcardgame.
Hand
Inserts all cards of the given hand in the current hand.
insert(Card, boolean)
- Method in class ch.aplu.jcardgame.
Hand
Inserts the given card in the current hand.
invert()
- Method in class ch.aplu.jgamegrid.
GGVector
Returns a new vector with inverted coordinates.
invertAllColors(BufferedImage)
- Static method in class ch.aplu.jgamegrid.
GGImage
invertColor(BufferedImage, boolean, boolean, boolean)
- Static method in class ch.aplu.jgamegrid.
GGImage
isActEnabled()
- Method in class ch.aplu.jgamegrid.
Actor
Returns true, if act() is invoked in every simulation cycle.
isActorColliding(Actor, Actor)
- Method in class ch.aplu.jgamegrid.
GameGrid
Checks if the two given actors are colliding.
isActorCollisionEnabled()
- Method in class ch.aplu.jgamegrid.
Actor
Returns true, if collision notification between actors is enabled.
isAtBorder(Location)
- Method in class ch.aplu.jgamegrid.
GameGrid
Returns true, if the given cell location is at the grid border.
isChecked()
- Method in class ch.aplu.jgamegrid.
GGCheckButton
Returns the current state of the button.
isEmpty()
- Method in class ch.aplu.jcardgame.
Hand
Returns true, if the card list of the current hand is empty.
isEmpty(Location)
- Method in class ch.aplu.jgamegrid.
GameGrid
Returns true, if there is no actor at specified location.
isEnabled()
- Method in class ch.aplu.jgamegrid.
GGButtonBase
Returns true if button is enabled.
isEqual(GGCircle)
- Method in class ch.aplu.jgamegrid.
GGCircle
Returns true, if the current circle is identical to the given circle.
isEqual(GGRectangle)
- Method in class ch.aplu.jgamegrid.
GGRectangle
Returns true, if the current rectangle is identical to the given rectangle.
isEqual(GGVector)
- Method in class ch.aplu.jgamegrid.
GGVector
Returns true, if the current vector is identical to the given vector.
isHorzMirror()
- Method in class ch.aplu.jgamegrid.
Actor
Returns the horizontal mirroring state.
isInGrid()
- Method in class ch.aplu.jgamegrid.
Actor
Returns true, if the actor's location is inside the grid.
isInGrid(Location)
- Method in class ch.aplu.jgamegrid.
GameGrid
Returns true, if the given cell location is within the grid.
isInHand(Hand)
- Method in class ch.aplu.jcardgame.
Card
Returns true, if the current card is part of the given hand.
isInsideAnyButton(int, int)
- Static method in class ch.aplu.jgamegrid.
GGButtonBase
Returns true, if the given coordinates are within any of the button areas.
isInsideButton(int, int)
- Method in class ch.aplu.jgamegrid.
GGButton
Returns true, if the given coordinates are within the button area.
isInsideButton(int, int)
- Method in class ch.aplu.jgamegrid.
GGCheckButton
Returns true, if the given coordinates are within the hotspot area.
isInsideButton(int, int)
- Method in class ch.aplu.jgamegrid.
GGRadioButton
Returns true, if the given coordinates are within the hotspot area.
isInsideButton(int, int)
- Method in class ch.aplu.jgamegrid.
GGToggleButton
Returns true, if the given coordinates are within the button area.
isIntersecting(GGCircle)
- Method in class ch.aplu.jgamegrid.
GGCircle
Returns true if the current circle intersects with the given circle.
isIntersecting(GGRectangle)
- Method in class ch.aplu.jgamegrid.
GGCircle
Returns true if the current circle intersects with the given rectangle.
isIntersecting(Rectangle)
- Method in class ch.aplu.jgamegrid.
GGCircle
Returns true if the current circle intersects with the given java.awt.Rectangle.
isIntersecting(GGVector)
- Method in class ch.aplu.jgamegrid.
GGCircle
Returns true if the given points is part of the circle area.
isIntersecting(GGVector, double, BufferedImage, boolean)
- Method in class ch.aplu.jgamegrid.
GGCircle
Returns true, if area of the current circle intersects the non-transparant area of the given image.
isIntersecting(GGLine)
- Method in class ch.aplu.jgamegrid.
GGLine
Returns true if the current line segment intersects with the given line segment.
isIntersecting(GGVector)
- Method in class ch.aplu.jgamegrid.
GGLine
Returns true if the given point is part of the line segment.
isIntersecting(GGCircle)
- Method in class ch.aplu.jgamegrid.
GGLine
Returns true if the current line intersects with the given circle.
isIntersecting(GGVector, double, BufferedImage, boolean)
- Method in class ch.aplu.jgamegrid.
GGLine
Returns true, if at least one point of the line segment (casted to int values) points to a non-transparant pixel of the given image.
isIntersecting(GGRectangle)
- Method in class ch.aplu.jgamegrid.
GGRectangle
Returns true if the current rectangle intersects with the given rectangle.
isIntersecting(GGLine)
- Method in class ch.aplu.jgamegrid.
GGRectangle
Returns true if the current rectangle intersects with the given line segment.
isIntersecting(GGCircle)
- Method in class ch.aplu.jgamegrid.
GGRectangle
Returns true if the current rectangle intersects with the given circle.
isIntersecting(GGVector, boolean)
- Method in class ch.aplu.jgamegrid.
GGRectangle
Returns true if the given points is part of the rectangle area.
isIntersecting(GGVector, double, BufferedImage, boolean)
- Method in class ch.aplu.jgamegrid.
GGVector
Returns true, if the current vector (casted to int values) points to a non-transparant pixel of the given image.
isKeyPressed(int)
- Method in class ch.aplu.jgamegrid.
GameGrid
Returns true if the key with the given key code is currently pressed.
isMoveValid()
- Method in class ch.aplu.jgamegrid.
Actor
Returns true, if the next call of move() will put the actor in a cell inside the game grid.
isNearBorder()
- Method in class ch.aplu.jgamegrid.
Actor
Returns true, if the current location is on a border row or column.
isPaused()
- Method in class ch.aplu.jgamegrid.
GameGrid
Returns true, if the game is paused
isPlaying()
- Method in class ch.aplu.util.
SoundPlayer
Return true, if playing (and not pausing), otherwise false.
isPressed()
- Method in class ch.aplu.jgamegrid.
GGButton
Returns the current state of the ButtonA.
isRemoved()
- Method in class ch.aplu.jgamegrid.
Actor
Returns true, if the actor has been removed (by calling removeSelf() or GameGrid.removeActor()).
isRotatable()
- Method in class ch.aplu.jgamegrid.
Actor
Returns whether the actor is rotatable or not.
isRunning()
- Method in class ch.aplu.jgamegrid.
GameGrid
Returns true, if the game is running.
isRunning()
- Method in class ch.aplu.util.
BaseAlarmTimer
Return true if the timer is running (current time > 0 and not stopped).
isRunning()
- Method in class ch.aplu.util.
BaseTimer
Return true if the timer is running.
isSelected()
- Method in class ch.aplu.jgamegrid.
GGRadioButton
Returns the current state of the button.
isTileColliding(Actor, Location)
- Method in class ch.aplu.jgamegrid.
GameGrid
Checks if the given actor and the tile at the given tile location are colliding.
isTileCollisionEnabled(Location)
- Method in class ch.aplu.jgamegrid.
GGTileMap
Returns true, if collision notification with the given tiles is enabled.
isToggled()
- Method in class ch.aplu.jgamegrid.
GGToggleButton
Returns the current state of the button.
isTouchEnabled()
- Method in class ch.aplu.jcardgame.
Hand
Returns the current state of mouse touches.
isUndecorated()
- Method in class ch.aplu.jgamegrid.
GameGrid
Returns true, if the window is undecorated (no title bar and no borders).
isVerso()
- Method in class ch.aplu.jcardgame.
Card
Returns true, if the card cover (back) will be shown.
isVertMirror()
- Method in class ch.aplu.jgamegrid.
Actor
Returns the vertical mirroring state.
isVisible()
- Method in class ch.aplu.jgamegrid.
Actor
Returns true, if the actor is visible.
isVisible()
- Method in class ch.aplu.util.
ModelessOptionPane
Return true, if dialog is visible; otherwise false.
isWall(Location)
- Method in class ch.aplu.jgamegrid.
GGMaze
Returns true, if the cell with given cell location is a wall
Overview
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